It may sound boring, but in fact it’s a nearly perfect electronic Skinner box. If you get invested, you’re thinking about it all the time. To play, you open it up every few minutes, tap several times, than put it away. There’s no skill involved in play, and precious little planning or strategy. Then you wait for someone else to get hurt. Oh, if someone gets close to death, you can heal them… by tapping on them. Now and then bad stuff happens for no apparent or avoidable reason, and your citizens have to fight fires, cockroaches the size of dogs, or psychotic cannibalistic Wasteland bandits straight out of Mad Max, all while you sit there and wait. Occasionally, you earn a few caps (bottlecaps being the currency of Fallout) and you can finally upgrade your rooms or even build new ones. Here’s the core gameplay loop: you build a power plant, water works, and cafeteria and every few minutes you tap the screen of your mobile device to harvest power, water, or food. Your job is to build and manage a Vault, an underground shelter against nuclear war. It’s hard to overstate how shallow the gameplay of Fallout Shelter is. (Post-nuclear apocalypse, in a world based on what modern people wrongly think 1950’s people imagined the future to be.) It’s superficially similar to “God games” like SimCity and Civilization, but whereas those games worked hard to present a fun and playable game, Fallout Shelter works hard to present a game you can’t play for more than 30 seconds without spending money. What’s your point?įallout Shelter is a virtual ant farm, but with little people instead of ants, set in the Fallout universe. “But it makes a lot of money!” So do crack kingpins. It’s completely awful, top to bottom, with nearly no redeeming features. Fallout Shelter is a terrible game by terrible people.
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